New tutorial coming soon!
Hi guys! I’m alive and I’m back at making tutorials. New stuff coming up very soon, and I decided to tease you just a bit. This is going to be fairly advanced stuff involving some cloth sim and a tiny bit of python programming, so buckle up! 😉
Working in any application with complicity similar to Blenders’ it is very useful to know how things works underneath GUI, how all the entities relate to each other in your scene. Knowing that, you will intuitively build your workflow more efficiently. Let’s take a simple example: say you have a nice model of a tree, […]
Just testing out new Eevee renderer. Some sketchfab models thrown into the mix (arm, wood pile in the back). Tentacle setup is fully procedural (although, no animation nodes used this time :)) ), driven by a pretty impressive stack of modifiers http://Array Overall, it’s amazing how interactive the whole thing is. You can actually see […]
Just gave a try to eevee with this 2.5D scene, instead of traditionally building this kind of setup solely in After Effects. http://Array Interactivity and ease of manipulation is just a bliss! What probably will take about an hour to properly setup in AE, here in Blender takes minutes. Proper reflections, fog and DOF is […]
Don’t like to read? Here’s the video version of this article Hello, folks! While a couple of full-fledged tutorials are currently in making, let me have just a few minutes of you time to announce an update for my good’ol Alarm and Shutdown addon to version 1.2 Beta, which now allows you not only to […]