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Home / Tag Archives: workflow
Quick Tips

Quick Tip #5: Look under the hood

Oct 07, 2019 | By Sergey Metelskiy

Working in any application with complicity similar to Blenders’ it is very useful to know how things works underneath GUI, how all the entities relate to each other in your scene. Knowing that, you will intuitively build your workflow more efficiently. Let’s take a simple example: say you have a nice model of a tree, […]

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Motion Graphics, Portfolio

Hand-painted textures in Blender 2.8

Feb 24, 2019 | By Sergey Metelskiy

Just gave a try to a texture paint feature in Blender 2.8. Also, this is actually my first serious attempt a stylized hand-painted look. Here’s what I’ve got in the end

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Quick Tips

Quick Tip #4: Go procedural

Dec 13, 2018 | By Sergey Metelskiy

When creating an asset, whether it be a game prop or a character rig try to use so called procedural approach to perform as many steps as you can. For example, talking about Blender, when you need to bevel some edges of your model, instead of using bevel operator try to use bevel modifier, which generates new geometry […]

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Quick Tips

Quick Tip #3: Use versioning

Aug 05, 2018 | By Sergey Metelskiy

Few things are more frustrating than being unable to get back to something you’ve been satisfied with in your work. That’s why you should save your project files as copies, while incrementing version number whenever you make some significant changes to it. Many software has this functionality built-in to save you couple of clicks.

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Quick Tips

Quick Tip #2: Use “empty objects”

Jul 25, 2018 | By Sergey Metelskiy

In different software they called differently: empties, nulls, locators, etc; but the idea stays the same – to organize objects hierarchy in you scenes. Think of it as of folders in you operating system, or boxes on which you put labels and can conveniently store and transport a bunch of objects inside of them.

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Quick Tips

Quick Tip #1: Name your objects/layers/data-blocks

Jul 25, 2018 | By Sergey Metelskiy

As obvious as this tip might seem, throughout my CG experience I can tell, that project, where everything named and organised properly is more like an exception to the rules. And that’s no surprise, knowing how infinitely lazy human beings are.

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Quick Tips

  • Quick Tip #2: Use “empty objects”
  • Quick Tip #1: Name your objects/layers/data-blocks
  • Quick Tip #4: Go procedural

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