Recently I’ve done a little, but interesting project – a very short video for an instagram blogger Elena Sheidlina. Here it is View this post on Instagram Madonna Collaboration @isabelpeppard77 @beinartgallery x @sheidlina A post shared by Ellen Sheidlin (@sheidlina) on Jan 16, 2020 at 6:42am PST Part of the job was to replace the […]
Just testing out new Eevee renderer. Some sketchfab models thrown into the mix (arm, wood pile in the back). Tentacle setup is fully procedural (although, no animation nodes used this time :)) ), driven by a pretty impressive stack of modifiers http://Array Overall, it’s amazing how interactive the whole thing is. You can actually see […]
Just gave a try to a texture paint feature in Blender 2.8. Also, this is actually my first serious attempt a stylized hand-painted look. Here’s what I’ve got in the end
Hi, folks! In this short tutorial I’ll show you how to create fully procedural super-easy, fast, yet flexible stylish countdown, using Blender 2.8 and Animation Nodes 2.1 (both in beta for now) Project file included
Just gave a try to eevee with this 2.5D scene, instead of traditionally building this kind of setup solely in After Effects. Interactivity and ease of manipulation is just a bliss! What probably will take about an hour to properly setup in AE, here in Blender takes minutes. Proper reflections, fog and DOF is […]
Finished an interesting project a few weeks ago. Got to work on set as a VFX supervisor and then did a lot of CG and postproduction in a short timespan. Also, this is the first commercial project accomplished with the help of Blender 2.8