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Home / Tag Archives: Blender( Page 2 )
Motion Graphics

Testing Eevee

Jul 16, 2019 | By Sergey Metelskiy
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Quick Tips, Video Tutorials

Quick Tip: Easy controls for complex test setup

Feb 24, 2019 | By Sergey Metelskiy

In this quick tip I’ll show you how to make your life much easier, working with text objects in Blender, using extremely simple node setup in Animation Nodes.

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Motion Graphics, Portfolio

Hand-painted textures in Blender 2.8

Feb 24, 2019 | By Sergey Metelskiy

Just gave a try to a texture paint feature in Blender 2.8. Also, this is actually my first serious attempt a stylized hand-painted look. Here’s what I’ve got in the end

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Motion Graphics, Video Tutorials

Stylish procedural countdown with Animation Nodes

Feb 02, 2019 | By Sergey Metelskiy
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Noire Crow
Compositing, Motion Graphics, Portfolio

Gothic scene with Blenders’ Eevee

Jan 29, 2019 | By Sergey Metelskiy

Just gave a try to eevee with this 2.5D scene, instead of traditionally building this kind of setup solely in After Effects.   Interactivity and ease of manipulation is just a bliss! What probably will take about an hour to properly setup in AE, here in Blender takes minutes. Proper reflections, fog and DOF is […]

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Blender Addons, Development

Alarm and Shutdown addon update to v1.2 beta

Jan 20, 2019 | By Sergey Metelskiy

Don’t like to read? Here’s the video version of this article Hello, folks! While a couple of full-fledged tutorials are currently in making, let me have just a few minutes of you time to announce an update for my good’ol Alarm and Shutdown addon to version 1.2 Beta, which now allows you not only to […]

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Video Tutorials

Tutorial: Procedural Christmas Lights with Blender & AN. Part 2

Dec 30, 2018 | By Sergey Metelskiy

And now to the second part of our Christmas Lights setup, where I’m going to show you how to distribute light bulbs along a spline and to setup nice and handy viewport controls. First part is here

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Compositing, Research, VFX

Tested the Fracture Modifier Build

Dec 29, 2018 | By Sergey Metelskiy

Finally got a chance to give the Fracture Modifier Blender build a try in a real production. The result may not be perfect due to time/budget limitations (as always, duh!), but it was fun to figure out how the whole thing works over night and build something acceptable with it 🙂

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Video Tutorials

Tutorial: Procedural Christmas Lights with Blender & AN. Part 1

Dec 27, 2018 | By Sergey Metelskiy

Here’s the first part of two part series on creating procedural Christmas lights rig. This method is also useful for creating all kinds of tentacles and vines crawling along some surface. The second part is here.

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Quick Tips

Quick Tip #4: Go procedural

Dec 13, 2018 | By Sergey Metelskiy

When creating an asset, whether it be a game prop or a character rig try to use so called procedural approach to perform as many steps as you can. For example, talking about Blender, when you need to bevel some edges of your model, instead of using bevel operator try to use bevel modifier, which generates new geometry […]

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