swiss sportsbellross.com learned your classy neoclassical fashion, and also in the modern-day aspects. cheap https://www.bankbellross.com/ absolutely has qualification to compare with the masterpiece of palace-level art.. free shipping and returns on loan bell ross for women and men. who makes the best bell and ross replica watches to adapt to the requirements of good quality more vital total. freebellross.com carries on to redesign not to mention accentuate the nation's cid benchmarks. high quality https://www.lawbellross.com quest for pattern stack of your current design and style. cheap https://www.mybellross.com under $59 is first-rate skill-sets and exquisite combination of remarkable natural elegance. best replica bell and ross watches consists of a biggest role with the overseas wristwatch markets. many best breitling watches replica. variations of https://www.americabreitling.com/ for sale could very well meet up unique demands.
  • Blog
  • About
  • Tutorials
  • Portfolio
  • Contact
Search for:
  • Blog
  • About
  • Tutorials
  • Portfolio
  • Contact
Home / 2018
Video Tutorials

Tutorial: Procedural Christmas Lights with Blender & AN. Part 2

Dec 30, 2018 | By Sergey Metelskiy

And now to the second part of our Christmas Lights setup, where I’m going to show you how to distribute light bulbs along a spline and to setup nice and handy viewport controls. First part is here

Continue Reading...
1 comment
Compositing, Research, VFX

Tested the Fracture Modifier Build

Dec 29, 2018 | By Sergey Metelskiy

Finally got a chance to give the Fracture Modifier Blender build a try in a real production. The result may not be perfect due to time/budget limitations (as always, duh!), but it was fun to figure out how the whole thing works over night and build something acceptable with it 🙂

Continue Reading...
No comments yet
Video Tutorials

Tutorial: Procedural Christmas Lights with Blender & AN. Part 1

Dec 27, 2018 | By Sergey Metelskiy

Here’s the first part of two part series on creating procedural Christmas lights rig. This method is also useful for creating all kinds of tentacles and vines crawling along some surface. The second part is here.

Continue Reading...
No comments yet
Quick Tips

Quick Tip #4: Go procedural

Dec 13, 2018 | By Sergey Metelskiy

When creating an asset, whether it be a game prop or a character rig try to use so called procedural approach to perform as many steps as you can. For example, talking about Blender, when you need to bevel some edges of your model, instead of using bevel operator try to use bevel modifier, which generates new geometry […]

Continue Reading...
No comments yet
Compositing, Portfolio, Research

Face off. Cleanup case study

Nov 21, 2018 | By Sergey Metelskiy

Finally got to try out new technique for digital makeup. And while conceptually, the technique itself isn’t that new, it was definitely interesting to reproduce solely in Blender, working on a real project

Continue Reading...
No comments yet
Compositing, Portfolio

From rainy russia to sunny Italy

Oct 31, 2018 | By Sergey Metelskiy

Finished an interesting project a few weeks ago. Got to work on set as a VFX supervisor and then did a lot of CG and postproduction in a short timespan.Also, this is the first commercial project accomplished with the help of Blender 2.8

Continue Reading...
No comments yet
Compositing, Portfolio

“Look, ma, no hands!” Cleanup case study

Aug 21, 2018 | By Sergey Metelskiy

I do cleanup for ads, music videos, feature films almost on a daily basis, and there is not much things that can surprise me in this field. But the next case was a little unusual.

Continue Reading...
No comments yet
Stuff

A little glance at my animation routine

Aug 11, 2018 | By Sergey Metelskiy

I’m not a super professional character animator myself, but once in awhile I got to move some bones. When it comes to realistic biped animation, it’s very usefull to have a nice reference at hand

Continue Reading...
3 comments
Quick Tips

Quick Tip #3: Use versioning

Aug 05, 2018 | By Sergey Metelskiy

Few things are more frustrating than being unable to get back to something you’ve been satisfied with in your work. That’s why you should save your project files as copies, while incrementing version number whenever you make some significant changes to it. Many software has this functionality built-in to save you couple of clicks.

Continue Reading...
No comments yet
Quick Tips

Quick Tip #2: Use “empty objects”

Jul 25, 2018 | By Sergey Metelskiy

In different software they called differently: empties, nulls, locators, etc; but the idea stays the same – to organize objects hierarchy in you scenes. Think of it as of folders in you operating system, or boxes on which you put labels and can conveniently store and transport a bunch of objects inside of them.

Continue Reading...
No comments yet

Posts navigation

Page 1 Page 2 Next page

Subscribe to newsletters

Want to get notified about new posts on Blenderust? Subscribe to get periodic newsletters

Login

Lost your password?

Quick Tips

  • Quick Tip #4: Go procedural
  • Quick Tip #5: Look under the hood
  • Quick Tip #3: Use versioning

Recent Posts

  • PUBG mobile music video
  • Surface Tracking addon development. First Tests.
  • Music video for Ali Gatie. FLIP fluid sim in Blender.
  • Retrowave highway scene
  • VFX for new music video by David Guetta and Sia

Archives

  • January 2022
  • April 2021
  • October 2020
  • February 2020
  • October 2019
  • August 2019
  • July 2019
  • June 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • August 2018
  • July 2018

Categories

  • Blender Addons (2)
  • Compositing (10)
  • Development (2)
  • Motion Graphics (6)
  • Portfolio (12)
  • Quick Tips (6)
  • Render (2)
  • Research (5)
  • Stuff (5)
  • VFX (5)
  • Video Tutorials (4)

Usefull resources

Official blender.org website.

Daily news on blendernation.com

Free assets on blendswap.com

Awesome textures and substances at textures.com

Free photos and vectors at freepik.com

Tags

Addon After Effects animation Animation Nodes Blender case cleanup compositing cycles Development Eevee geometry nodes procedural python quick tip shading texturing tutorial VFX workflow

Follow me at Gumroad

Designed by Vela Themes. All Rights Reserved.