Low-poly art practice

Low-poly art practice

Just practicing low-poly art. Blender 2.82, Cycles, After Effects. Most of the geometry from Sketchfab, by Brynn ©

Read more
Music video for Pitbull

Music video for Pitbull

A fresh music video by Pitbull and Blake Shelton had just been released, in which I took a little part.…

Read more
Creepy dolls and digital tits

Creepy dolls and digital tits

Recently I've done a little, but interesting project – a very short video for an instagram blogger Elena Sheidlina. Here…

Read more
Quick Tip #5: Look under the hood

Quick Tip #5: Look under the hood

Working in any application with complicity similar to Blenders' it is very useful to know how things works underneath GUI,…

Read more
Digital Food with Blender 2.8

Digital Food with Blender 2.8

Recently I’ve done a little project that I want to share with you. Whats interesting about it (and basically new…

Read more
Testing Eevee

Testing Eevee

Just testing out new Eevee renderer. Some sketchfab models thrown into the mix (arm, wood pile in the back). Tentacle…

Read more

New showreel!

Hello, everyone! Finally! I've made myself a brand new snowreel with some of my works for TV and film for…

Read more
First milestone!

First milestone!

Blenderust youtube channel just got 500 subscribers! This is first important milestone for me. It really gives me motivation to…

Read more
Quick Tip: Easy controls for complex test setup

Quick Tip: Easy controls for complex test setup

In this quick tip I'll show you how to make your life much easier, working with text objects in Blender,…

Read more
Hand-painted textures in Blender 2.8

Hand-painted textures in Blender 2.8

Just gave a try to a texture paint feature in Blender 2.8. Also, this is actually my first serious attempt…

Read more
Stylish procedural countdown with Animation Nodes

Stylish procedural countdown with Animation Nodes

Hi, folks! In this short tutorial I'll show you how to create fully procedural super-easy, fast, yet flexible stylish countdown,…

Read more
Gothic scene with Blenders’ Eevee

Gothic scene with Blenders’ Eevee

Just gave a try to eevee with this 2.5D scene, instead of traditionally building this kind of setup solely in…

Read more
Alarm and Shutdown addon update to v1.2 beta

Alarm and Shutdown addon update to v1.2 beta

Don't like to read? Here's the video version of this articleHello, folks!While a couple of full-fledged tutorials are currently in…

Read more
Tutorial: Procedural Christmas Lights with Blender & AN. Part 2

Tutorial: Procedural Christmas Lights with Blender & AN. Part 2

And now to the second part of our Christmas Lights setup, where I'm going to show you how to distribute…

Read more
Tested the Fracture Modifier Build

Tested the Fracture Modifier Build

Finally got a chance to give the Fracture Modifier Blender build a try in a real production. The result may…

Read more
Tutorial: Procedural Christmas Lights with Blender & AN. Part 1

Tutorial: Procedural Christmas Lights with Blender & AN. Part 1

Here’s the first part of two part series on creating procedural Christmas lights rig. This method is also useful for creating…

Read more

Quick Tip #4: Go procedural

When creating an asset, whether it be a game prop or a character rig try to use so called procedural approach…

Read more
Face off. Cleanup case study

Face off. Cleanup case study

Finally got to try out new technique for digital makeup. And while conceptually, the technique itself isn't that new, it…

Read more
From rainy russia to sunny Italy

From rainy russia to sunny Italy

Finished an interesting project a few weeks ago. Got to work on set as a VFX supervisor and then did…

Read more
“Look, ma, no hands!” Cleanup case study

“Look, ma, no hands!” Cleanup case study

I do cleanup for ads, music videos, feature films almost on a daily basis, and there is not much things…

Read more
A little glance at my animation routine

A little glance at my animation routine

I’m not a super professional character animator myself, but once in awhile I got to move some bones. When it…

Read more

Quick Tip #3: Use versioning

Few things are more frustrating than being unable to get back to something you've been satisfied with in your work.…

Read more

Quick Tip #2: Use “empty objects”

In different software they called differently: empties, nulls, locators, etc; but the idea stays the same - to organize objects…

Read more
Quick Tip #1: Name your objects/layers/data-blocks

Quick Tip #1: Name your objects/layers/data-blocks

As obvious as this tip might seem, throughout my CG experience I can tell, that project, where everything named and…

Read more
Welcome to Blenderust!

Welcome to Blenderust!

Good day, everyone! Sergey Metelskiy here, and welcome to Blenderust.com Finally! After 6+ years in my professional career, and 14+…

Read more